The Rust borrow checker is annoying, Pt. 2
OK, quick wayland primer. One of the central concepts in wayland is object. Each client connected to the wayland server has a set of objects bound to it. Client can invoke functions on those objects by sending a message to server with the right object ID.
Let's have a look at how we might implement this in Rust. First of all, a set of objects indexed via their object IDs, seems easy:
#![allow(unused)] fn main() { let objects: HashMap<u32, Object> = HashMap::new(); }
Now let's handle the messages:
#![allow(unused)] fn main() { let object_id = get_message_object_id(); let object = objects.get(message.object_id).unwrap(); // To decode a message, we need to know the type of the object. let message = decode_message(object.interface); object.handle_message(message); }
Looks straightforward. But problem arises when our handle_message
implementation needs access to the set of objects. For example, wl_compositor.create_surface
creates new surfaces, so it needs to be able to insert into objects
.
But we can't change handle_message(message)
to handle_message(&mut objects, message)
, because we are already borrowing objects
immutably via object
.
And it's not as simple as putting objects
in a RefCell
either:
#![allow(unused)] fn main() { let objects_borrow = objects.borrow(); let object = objects_borrow.get(message.object_id).unwrap(); object.handle_message(objects.borrow_mut(), message); // Fails, because a borrow already exists }
Similarly, it's also a problem if handle_message
wants to modify an object inside objects
, simply because we can't pass a &mut objects
to handle_message
, so there is no way of getting mutable references to objects. This forces the object to implement interior mutably. Which isn't the end of the world, but also not very nice.
Hopefully you can see this is a genuine problem, not simply because I am terrible at writing Rust. Now let's look at some solutions I've come up with.
Solutions
Solution 1
Make Object
Rc<Object>
, i.e.
#![allow(unused)] fn main() { let objects: HashMap<u32, Rc<Object>> = HashMap::new(); }
This solves the first problem - because we can clone
the Rc<Object>
and thus don't need to keep borrowing objects
- but doesn't solve the second.
This also make the lifetime of Object
s unpredictable. Previously, objects will be freed when objects
is dropped; now because they are behind Rc
, they can hang around indefinitely.
Solution 2
Remove the object from objects
, put it back after handling the message.
This solves both problem, but carries some mental baggage. handle_message
might call into other parts of the compositor toolbox, which might make the assumption that the object is still in objects
. This seems error-prone.
This also has the same problem as solution 3, it does extra HashMap
lookups for the re-insertion.
Solution 3
Make handle_message
not take self
, i.e.
#![allow(unused)] fn main() { Object::handle_message(&mut objects, message); }
This solves both problems, but if handle_message
needs access to the object itself, it will have to get it again from objects
, essentially doing extra HashMap
lookups.
Solution 4
Cache modifications to objects
while it was borrowed, i.e.
#![allow(unused)] fn main() { let mut objects_modifications = ObjectsModification::new(); object.handle_message(&mut objects_modifications, message); objects.apply(objects_modifications); }
This solves the first problem, but can be a little counter-intuitive, as modifications made to the set of objects won't be immediately visible.
And this doesn't solve the second problem.
Conclusion
Which one is the best solution? I don't know. I am inclined to go with solution 3 as it's the least bad, but that's not the main point here - I wanted to present a case where the Rust's lifetime mechanism meets a real world use case, and the problems that came with it. Although not an unsolvable problem, all of the solutions presented have some awkwardness to them, and that is the kind of trade-off one might face when working with Rust.
I am not an expert on Rust, so please let me now if you think there is a better solution that I missed.